
LastSessionSettings->NumPrivateConnections = NumPrivateConnections // 0 LastSessionSettings = MakeShareable(new FOnlineSessionSettings())

settings passed in when createsession function is called. OnCreateSessionCompleteEvent.Broadcast(false) I create my session like this: const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld()) I start by creating a session on the server, then finding it on the client through a session search. I finally decided to implement some sort of basic matchmaking and to start I just want to connect to my server automatically. in the console of the client to connect to the server.

I’d simply get the ID of the server using Steam’s server browser, and use open Steam. Up to this point, I’ve been using the Steam OSS with my dedicated server without issue.
